Bouncing Brudas

Bouncing Brudas is a competitive local multiplayer game developed in Unreal Engine 4 by Pandæri a little game studio composed by gradute students from Sheffield Hallam University.

Indirect combat is the main idea behind Bouncing Bruddas. Players have to interact with the environment to eliminate each other, since they cannot do it on their own.

My main contributions to the project are the following:


  • Creation and management of all the GameLoop of the game(GameInstance, GameModes, GameState, creation and management of the players, map changes...)

  • Creation and management of the UI system (Main Menu, Player Selection Screen...), as well as the different HUD widgets.

  • Some feedback components (HealthPyramid, ColorDonut...)

  • Some feedback animations.