Old Town Stories

We are in Old Town, a fictional city located in the United States at the beginning of the 20th century. The discovery of a new fuel (Ignithium) has caused an unprecedented technological surge. Its commercialization has provoked the implementation of the Dry Law in the society creating a war atmosphere between mafias, clandestine parties and street fights.

Meanwhile, Rose, a young woman from a rich family who is tired of leading a life of appearance and luxury, decides to take action and leave her old life forever.

Thanks to the virtual reality we will incarnate Rose, helping her to join the Irish mafia of the city to fight against the evil Rusty Jack's ords of robots, making use of technology and advanced weaponry, in a frantic adventure in which she will write her own history inside the city of Old Town.

Deer Captain

This game was developed during my final HND year by Deer Captain, a small group of programming and art students from ESAT Valencia and some composers from Berklee Valencia. This project was developed using Unreal Engine 4 and was published in Steam on July 31st 2019.

My main contributions to the project are the following:


  • Full implementation of the audio system using the FMOD Low-Level API and FMOD Studio API to create our custom audio API inside UE4.

  • Use of the FMOD Studio Middleware to manage all the SFX and Music to provide proper use of them with our audio API inside Unreal Engine 4 thanks to the FMOD Studio plug-in.

  • Use of the Oculus Audio SDK to provide audio spatialization inside Oculus Rift.

  • Implementation and management of some “physics effects” and UE4 physics assets.(Characters Ragdoll, Weapons Physics Assets…).

  • Implementation and management of some weapons feedback animations.